
GOT IT, still didn't like it, but better.

OR characters with troops, who are not hiding OR patroling ! )ĪTM, the castles are empty and I have to place units in the garrison slot to defend it AFTER a breach ? troops and positions where you want to place them (gatehouse, towers. So the GARRISON slot should be like a character with max. I needed to place troops in the GARRISON slot, right ? The castle has NO OWN TROOPS, as it seems Only troops left, is the Priest inside the castle. no new defense, as the field is under siege. II.) The enemy has won and sieging now the castle. he has to fight against 1 scout and 30 defense ! They are not fighting, when the wall is breached. The next DLC/patch should overhaul underwater nations and units. Ranged are great because the enemy generally have to get through the chokepoint, slowing down advance and thus enabling your ranged unit to fire longer.Īs for DLC, all DLC is free, last DLC added Nazca and Xibalba.
#Place units to defend your castle how to#
So how to effectively siege? use specialists, hordes of chaff and use fliers.

Mindless units count less because they need to be instructed by a commander to do so, not actively, mindless just suck at sieging :P When the defenders have more siege points you get a message they rebuild the walls quicker then they can be taken down. Siege specialists obviously give more, as do flying units for the besieger. Generally a unit gives a few siege points. The attackers need to have more siege points then the defender. Now the wall can be breached if a few criterea are met. But even better, they got a wall, before that wall is destroyed the enemy can't take the province, destroy it's temple or take the battlefield with the defenders. Beyond adding extra resources from owned neightbouring provinces they provide a nice bottleneck during defence.

Aethereal beings as well as flying can ovbiously ignore walls.Ĭastles are good for a few things. If the defender has upgraded towers it shoots with towers, if not at the very least the funnels the attackers to a bottleneck, the 'gate'. When the walls are breached and the attacker charges you get a battle featuring walls, that is your castle.
